Technology is the perfect assistant for humans. The implementation of technology into wearable devices is ideal for learning. There are not as many products as expected, yet this is not a bad thing. Just means that there is room to learn more about how to design wearables for learning!
Taking comics from the book, to the screen, and landing on the wrist. Herokins is currently searching for funding for their interactive wearables. They have designed a product that allows parents, children, and simple activities to become an interactive learning experience! Mr. Red and Dr. Rose are two wristable friends that you can choose from. Sync the band to a tablet and go prepare yourself for an educational adventure! The wristable can speak to the child to engage them in activity, while the parents control the story on their tablet! Check out their fun promo video.
A modular electronics toy for inspiring STEM learning is Linktiz, specifically designed for girls. Linktiz comes with many ‘links’ that you can bring connect together to have the toy do different things. It will change how girls think about technology. Linktiz can be coded, or simply placed together to teach various methods of receiving an output from a computer. Now is the time to welcome a new form of learning and inspiring females to enter the tech world.
https://www.youtube.com/watch?v=fPI3M_MgI_M
Jewel bots is another inspiring wristable for teaching girls to not be afraid of computers. Jewelbots is open source with Arduino software, thus making the possibilities unlimited. Once the user understands coding they can have the bracelet notify them when other Jewelbot wearers are near, or even control a drone! If you are interested in learning how computers work, and enjoy wearables – Jewelbots is the choice for you!
https://www.youtube.com/watch?v=xr-8tYfIzsU
Google for Education has had successful progress with Google Cardboard. They are taking children to new and far places. This interaction allows children to engage their entire being into learning about other places. The full spectrum of possibilities is inspiring young ones to want to be international world travelers and business folk. It also brings them to any location in history, thus increasing their understanding of a certain point in time.
The amount of information a person can remember when they are enjoying the activity at hand is the most important when thinking about technology for learning. Let us create something that can innovate a classroom into a worthwhile experience. Wearables are the key and creativity is the lock, let’s see what is hidden inside the treasure chest of knowledge.